Alpha 2.2.0


Added

  • Fighter: Archer
  • Fighter: Farmer
  • Stage: Cyber City
  • Stage: The Ranch
  • Build/Version number now on main menu screen.
  • All fighters now have unique win animations


Changes/fixes

  • Arcade mode loading screens have been changed to show character stat screens.
  • "Run" mechanics have been properly implemented for all characters, and particles have been updated. Functions as a way to spend energy, to cancel in to/out of moves. Run varies (speed, energy cost/drain, etc.) for each character.
  • Credits screen fixes
  • Character stat screens adjusted, to reflect current balance changes.
  • Blue screen tint has been removed.
  • Added the Archer and Farmer to main menu screen
  • Cpu Ai adjustments
  • Various stage camera adjustments


Removed

  • Development/Debug information no longer appears at bottom of the screen
  • In development mechanics that were inaccessible to the player were being used by the Cpu, and have now been disable

Balance Patch Notes

  • Polly, Knight, Gunslinger, and Mage have received minor and damage/hitstun/knockback changes, to make moves link together more smoothly, prevent stun locks, and make spammable moves less dominant (Like Polly's "Spinning Punch"), to encourage using other moves.
  • Knight: Added "Armored Charge" (Back>Down>Forward + Run), a variant of "Run" that has super armor, but costs more energy.
  • Punk: Move link adjustments, to make combos more consistent.
  • Duelist: "Bracing Charge" (Forward + Heavy) can now link into "Rising Slash"
  • Duelist: Minor hitstun adjustments on most moves to prevent stun locks.

Files

Alpha 2.2.0.zip 715 MB
63 days ago

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